class
ClientA connected client, identified by its 0-based slot (CPlayerSlot). Slot-backed; getters read live.
readonly slot: numberCPlayerSlot) — the handle's stable identity for its connection.isValid(): booleanreadonly steamId: stringreadonly name: stringreadonly userId: numberreadonly signonState: numberreadonly isBot: booleankick(reason?: string): voidchat(message: string): voidprint(message: string): voidreadonly ip: stringkickWithReason(reason: string, delaySeconds?: number): voidreason (chat + console) once the client is in-game, then kick after delaySeconds (default 5). Intended to be called from a Clients.onConnect handler.voiceMuted: boolean